A glimpse, not a simulation

Whose words?

This prototype is an evocation of one repeated choice a person makes when they speak through a brain-computer interface.

A man using a brain-computer interface sits across the dinner table from his adult daughter; a translucent interface between them shows a machine-suggested reply awaiting his decision.
Image created by ChatGPT
The exercise

Decode a sentence, then decide whether to accept the machine version.

The prototype runs in the frame above.Open it full screen

The choice is, “Do I accept this version of what I wanted to say or not?”

What you mean to say

Take the job. You’re ready for this.

Predicted completion · instant

Take the job. You’ll do great, sweetheart.

It’s close. It isn’t quite what you meant.

Whose words100% yours
youthe machine

Before you accept anything.

Whose words43% yours
youthe machine

After accepting an AI-interpretation.

RoleConcept, writing,
interaction design & prototyping
ContextIndependent design exploration
FocusAuthorship, agency & the cost of speed
What is real · what isn’t

The trade-off you just felt is real.

The interaction is a Wizard of Oz prototype, a common design method where the ‘smart’ system is faked so you can test the experience before building the real thing. The responses are scripted. The energy meter and the word predictions represent a real struggle: the more an AI fills in what you’re trying to say, the faster you can “speak,” but the harder it can be to keep the words truly yours.

That slow loosening of authorship is what is called “drift.” The trade-off you just felt is real: studies have found people giving up some control of their exact words for speed, and AI assistance quietly changing what a person meant. The energy meter and the fatigue framing help you empathize with the people using these systems.

The human-AI relationship

Each predicted word is an invisible assertion about the speaker’s identity.

Whose Words? focuses on the relationship between an individual who has lost their ability to verbally communicate and a speech brain-computer interface that attempts to anticipate and complete speech for the individual. The individual bypasses the system to gain an external vocal apparatus. However, each predicted word is also an invisible assertion about the speaker’s identity.

The work examines a recurring question. At what point does your speech get lost when saying it requires more of the machine to do the talking?

Rather than attempting to articulate the effects of that trade-off to you, the prototype provides a more direct understanding. You become the speaker, and the prototype displays the remaining capacity to speak using the construct of an energy meter that is drained each time you attempt to speak.

In each turn, you are presented with the same challenge as the people who use the brain-computer interface. You can accept the phrasing provided by the machine, which is quick, or expend the little energy you have to replace the phrasing with something less machine-like. Because the cost of fixing the phrasing is always greater than the cost of accepting the phrasing, you lose energy to the machine’s version rather than to gain anything from it.

The subject

The real speech-BCI science this piece evokes.

How fast and accurately attempted speech can be decoded.

Notes on the studies above
  • Each result involves a single participant in an investigational trial, not an approved product. Whether it generalizes is not yet known.
  • Speeds vary by study, vocabulary size, and controlled tests vs. free conversation. Numbers are ranges, not constants. Casual speech is roughly 150–160 wpm.
  • These systems decode attempted speech, signals from the motor cortex as a person tries to speak. They cannot “mind-read.”
The reasoning

The decision science behind the accept-or-correct mechanic.

Whose words

The authorship and agency question at the heart of the piece.

Open the piece

Where this stands

An independent design exploration grounded in the published research on authorship and agency cited above. The interaction is a Wizard of Oz prototype and the responses are scripted. Nothing here was built, and nothing was tested with people who rely on assistive communication. It is an argument about a tradeoff, made in the form of something you can use.